Lost Archive Recap
Preface.
While I was transferring some items, my original archive of notes got corrupted in the process, leaving a good collection of sessions notes to be lost. This is the abridged-Cliff Notes version of everything that transpired since 'campaign start' up to session 09.14.25.
Location. 01 : The Bar
- A group of bandits crash into the bar where both Elora and Xan were getting a drink.
- In the crash, a crystal broke which freed a confused yet furious man who is now ready to fight off his captors.
- During the fight, Xan took a bolt to the chest which almost kills him.
- He gets healed by a health potion at the end of the fight.
- It is also in this fight where we learn that Elora is able to give people cancer.
- After the brawl settles, the party decides to grab a drink, rest up, and regroup in the morning.
- During which, they get a request to do a job for pay.
- Delivery of information.
- During which, they get a request to do a job for pay.
- The morning dawns and the party regroups at the city gate.
- Mayor Cinder appears and gives the party the objective to gain and provide information about a "war we did not know we were fighting".
- He sends the party to CataMys.
- He also says to be weary of bandits.
- The party embarks.
Location. 02 : Murky Swamp
Lo'Rottingale Outskirts
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The man that mysteriously appeared during the bandit fight is named Mal'Eth Terro.
- Although he is unfamiliar with the Common tongue, he does know a very old form of Elven which Xan uses to interpret for him.
- Mal'Eth mentions that he came from the D'Noth Fir Tribe.
- He seems ancient. Dating back at least 7,000 years.
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As the party travels, they come across a large swamp that they decide to go through.
- Large leeches appear and attack the party.
- Elora manages to kill them with her Ray of Cancer.
- A large whirlpool forms and bubbles from the swamp.
- Elora felt hands dragging her down into the water.
- Xan manages to pull her out of the water.
- Mal'Eth carries both Elora and Xan to safety on the other side of the swamp.
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After cleaning up, the party embarks once more, coming across a strange sight.
- There was a large cliff face with many robotic hands reaching toward the peak.
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The party ventures to the top of the cliff to find an empty mechanical cadaver.
- The party does not do anything to it.
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Off in the distance, the party sees smoke billowing from a town.
Location. 03 : Abandoned Town
- The party comes across a dilapidated town.
- No residents nor any sign of people living here.
- Looks abandoned.
- Xan attempts to find a book to try to teach Mal'Eth the Common tongue.
- While Elora and Xan were searching around in the town's library, Mal'Eth wanders around the town.
- Rumbling is heard as numerous large and dangerous automatons appear.
- The party evades the Automatons and was lead to an underground bunker called The Brass Isles by a man named Creede.
Location. 04 : The Brass Isles
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The Brass Isles was created to act as a safe haven from the dangerous Automatons that were present.
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Creede offers to show the party around but was called in for officer duties.
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The party wanders the isles until Mal'Eth gets a familiar sensation and starts moving on his own.
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After Xan smooth talks the guard posted in front of the elevators (convincing the guard that Creede gave them authority), the party traverses to the 2nd level of the isles.
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There they see Creede talking to a woman who was holding up a fragment of Mal'Eth's Crystal.
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The party makes an appearance to Creede's surprise and have a talk with the woman accompanying him; Dr. Delvohr.
- Dr. Delvohr was conducting research on the D'Noth Fir Tribe.
- Mal'Eth communicates to Xan that he can talk more freely with his blades Seik and Un'jool.
- After much convincing, Dr. Delvohr allows for Mal'Eth to reunite with his blades.
- Mal'Eth draws blood from Dr. Delvohr, Elora, and Xan; gaining the ability to speak and comprehend Common, Infernal, and Elven.
- The party learns that the swamp from earlier was previously a village.
- The party learn no new information about the bandits.
- Explorers, small caravans with a wagon.
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Afterwards, the party each receives the Brass Isles Certificates that would allow them to walk around the isles without much trouble.
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With expectations of traveling once more, the party goes to buy food rations.
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Suddenly, the party and Creede hear odd noises coming from the walls of the isles.
Location. 05 : Col'Grotto
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Creede leads the party down into the janitor's closet where behind one of the lockers is a large hole that was seemingly carved out.
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The party and Creede enter, leading into a collection of tunnels called Col'Grotto.
- Col'Grotto also connects to The Sunken Village.
- Water filled the tunnels which was considered unusual to Creede.
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The party encounters a creepy large automaton which seems to be unpowered.
- We were wrong.
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Fight ensues.
- The party struggles to keep up with it.
- As a last-ditch effort, Xan attempts to attune to the Automaton and succeeded in grasping a soul.
- Using Mark of Tethering Xan constricts its movement enough to give his teammates a chance.
- Elora and Mal'Eth manage kill it using their combined strengths.
- The head of the automaton pops off and falls into the water beneath them, traveling down the stream.
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Elora and Mal'Eth travel around Col'Grotto in search of their missing teammates.
VOID.
I was not available during the sessions these events took place so I need someone to help fill in the blanks here.